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Java•Java Tutorial

Java Math

Flash cards

Review the key moves

1/4
Core idea

What is the main idea behind Java Math?

Lesson checks

Practice each idea before moving on

Short Mimo-style checks built from this lesson's code, terms, and sequence.

1Quick choice

Which statement best captures the main point of this lesson?

2Fill blank

Complete the missing token from the example code.

___.max(5, 10);
3Order

Put the learning moves in the order that makes the concept easiest to apply.

To get more control over the random number, for example, if you only want a random number between 0 and 100, you can use the following formula:
Java has several methods for rounding numbers:
The Java Math class has many methods that allows you to perform mathematical tasks on numbers.

The Java Math class has many methods that allows you to perform mathematical tasks on numbers.

Math.max( x,y )

The Math.max( x , y ) method can be used to find the highest value of x and y :

Math.max(5, 10);

Math.min( x,y )

The Math.min( x , y ) method can be used to find the lowest value of x and y :

Math.min(5, 10);

Math.sqrt( x )

The Math.sqrt( x ) method returns the square root of x :

Math.sqrt(64);

Math.abs( x )

The Math.abs( x ) method returns the absolute (positive) value of x :

Math.abs(-4.7);

Math.pow( x, y )

The Math.pow( x, y ) method returns the value of x raised to the power of y :

Math.pow(2, 8); // 256.0

Note

Math.pow(2, 8) means 2 multiplied by itself 8 times: 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 = 256

Note

The Math.pow() method always returns a double , even if the result is a whole number. For example, Math.pow(2, 8) returns 256.0 (not 256 ).

Rounding Methods

Java has several methods for rounding numbers:

  • Math.round(x) - rounds to the nearest integer
  • Math.ceil(x) - rounds up (returns the smallest integer greater than or equal to x)
  • Math.floor(x) - rounds down (returns the largest integer less than or equal to x)
Math.round(4.6); // 5
Math.ceil(4.1); // 5.0
Math.floor(4.9); // 4.0

Random Numbers

Math.random() returns a random number between 0.0 (inclusive), and 1.0 (exclusive):

Math.random();

To get more control over the random number, for example, if you only want a random number between 0 and 100, you can use the following formula:

int randomNum = (int)(Math.random() * 101); // 0 to 100

Note

Math.random() returns a double . To get an integer, you need to cast it with (int) .

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