Flash cards
Review the key moves
What is the main idea behind JavaScript Math Object?
Lesson checks
Practice each idea before moving on
Short Mimo-style checks built from this lesson's code, terms, and sequence.
Which statement best captures the main point of this lesson?
Put the learning moves in the order that makes the concept easiest to apply.
The Math Object
The JavaScript Math object allows you to perform mathematical tasks.
The Math object is static.
All methods and properties can be used without creating a Math object first.
Math.PI;Math Properties (Constants)
The syntax for any Math property is : Math. property .
JavaScript provides 8 mathematical constants that can be accessed as Math properties:
Math.E // returns Euler's number
Math.PI // returns PI
Math.SQRT2 // returns the square root of 2
Math.SQRT1_2 // returns the square root of 1/2
Math.LN2 // returns the natural logarithm of 2
Math.LN10 // returns the natural logarithm of 10
Math.LOG2E // returns base 2 logarithm of E
Math.LOG10E // returns base 10 logarithm of EMath Methods
The syntax for Math any methods is : Math. method ( number )
Number to Integer
There are 4 common methods to round a number to an integer:
| Math.round(x) | Returns x rounded to its nearest integer |
|---|---|
| Math.ceil(x) | Returns x rounded up to its nearest integer |
| Math.floor(x) | Returns x rounded down to its nearest integer |
| Math.trunc(x) | Returns the integer part of x ( new in ES6 ) |
Math.round()
Math.round(x) returns the nearest integer:
Math.round(4.6);Math.ceil()
Math.ceil(x) returns the value of x rounded up to its nearest integer:
Math.ceil(4.9);
Math.ceil(4.7);
Math.ceil(4.4);
Math.ceil(4.2);
Math.ceil(-4.2);Math.floor()
Math.floor(x) returns the value of x rounded down to its nearest integer:
Math.floor(4.9);
Math.floor(4.7);
Math.floor(4.4);
Math.floor(4.2);
Math.floor(-4.2);Math.trunc()
Math.trunc(x) returns the integer part of x:
Math.trunc(4.9);
Math.trunc(4.7);
Math.trunc(4.4);
Math.trunc(4.2);
Math.trunc(-4.2);Math.sign()
Math.sign(x) returns if x is negative, null or positive.
- If x is positive it returns 1
- If x is negative it returns -1
- If x is zero, it returns 0
Math.sign(-4);
Math.sign(0);
Math.sign(4);Math.trunc() and Math.sign() were added to JavaScript 2015 - ES6 .
Math.pow()
Math.pow(x, y) returns the value of x to the power of y:
Math.pow(8, 2);Math.sqrt()
Math.sqrt(x) returns the square root of x:
Math.sqrt(64);Math.abs()
Math.abs(x) returns the absolute (positive) value of x:
Math.abs(-4.7);Math.sin()
Math.sin(x) returns the sine (a value between -1 and 1) of the angle x (given in radians).
If you want to use degrees instead of radians, you have to convert degrees to radians:
Angle in radians = Angle in degrees x PI / 180.
Math.sin(90 * Math.PI / 180); // returns 1 (the sine of 90 degrees)Math.cos()
Math.cos(x) returns the cosine (a value between -1 and 1) of the angle x (given in radians).
If you want to use degrees instead of radians, you have to convert degrees to radians:
Angle in radians = Angle in degrees x PI / 180.
Math.cos(0 * Math.PI / 180); // returns 1 (the cos of 0 degrees)Math.min() and Math.max()
Math.min() and Math.max() can be used to find the lowest or highest value in a list of arguments:
Math.min(0, 150, 30, 20, -8, -200);Math.max(0, 150, 30, 20, -8, -200);Math.random()
Math.random() returns a random number between 0 (inclusive), and 1 (exclusive):
Math.random();You will learn more about Math.random() in the next chapter of this tutorial.
The Math.log() Method
Math.log(x) returns the natural logarithm of x.
The natural logarithm returns the time needed to reach a certain level of growth:
Math.log(1);Math.E and Math.log() are twins.
Math.log(10);The Math.log2() Method
Math.log2(x) returns the base 2 logarithm of x.
Math.log2(8);The Math.log10() Method
Math.log10(x) returns the base 10 logarithm of x.
Math.log10(1000);Learn More
Full Math Reference