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Learn/System Design/Reliability and Review
System Design•Reliability and Review

System Design: Reliability and Failure Modes

Failure puzzle

Design the fallback

A checkout service depends on payment, inventory, tax, and email providers.

0/3 checks
Design choices

Failure mode

What is the safest dependency pattern?

Side effects

Which checkout work can safely move async?

User-visible health

What should alert first?

Puzzle target

Choose the response that avoids cascading failures when one dependency is slow.

○Failure mode: choose an answer
○Side effects: choose an answer
○User-visible health: choose an answer
Failure mode

Not selected yet

Side effects

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User-visible health

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Review

Complete each design choice to unlock the review. The feedback above will point out what your current tradeoff misses.

Flash cards

Review the key moves

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Core idea

What is the main idea behind System Design: Reliability and Failure Modes?

Lesson checks

Practice each idea before moving on

Short Mimo-style checks built from this lesson's code, terms, and sequence.

1Quick choice

Which statement best captures the main point of this lesson?

2Order

Put the learning moves in the order that makes the concept easiest to apply.

- Identify the first dependency likely to fail and the fallback behavior users should see.
System design is a sequence of explicit tradeoffs.
System Design: Reliability and Failure Modes

System design is a sequence of explicit tradeoffs. Start small: clarify the goal, estimate load, pick the simplest architecture, then name what breaks first.

Design surfaceWhat you decide
RequirementsFunctional behavior, constraints, and non-goals
ScaleReads, writes, storage, bandwidth, and latency target
ArchitectureClients, load balancer, services, cache, database, queue, and workers
ReliabilityFailure mode, fallback, retry, and metric
GoalDesign for partial failure with timeouts, retries, circuit breakers, and graceful degradation.

Practice Task

  • Identify the first dependency likely to fail and the fallback behavior users should see.
  • Use the design puzzle below to choose components and tradeoffs.
  • Explain the bottleneck before adding more infrastructure.

Next

System Design: Observability and SLOs